diff --git a/Beating-Overleveled-Players-in-Tower-Rush.md b/Beating-Overleveled-Players-in-Tower-Rush.md new file mode 100644 index 0000000..0577748 --- /dev/null +++ b/Beating-Overleveled-Players-in-Tower-Rush.md @@ -0,0 +1,15 @@ +
When your fireball fails to kill their wizard, or their zap instantly deletes your goblin gang, the game feels incredibly unfair.
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However, while a level disadvantage is a massive hurdle, it is not an absolute death sentence.
+Defending with Precision +
You cannot afford to miss a spell by a single tile, or leak even one drop of elixir, because your units are already mathematically weaker.
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This requires hyper-focus and a deep understanding of aggro manipulation to keep your fragile units alive as long as possible.
+Accept that you will take more chip damage than usual.Never make risky predictive plays.Buildings buy time. +The Art of the Unstoppable Counter-Push +
You must wait until you have a group of surviving defending units, and then place your tank directly in front of them.
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This strategy requires immense patience; you might spend two and a half minutes just defending before launching your one, game-winning strike.
+Enemy StyleTheir WeaknessHeavy SpenderOften lacks fundamental game sense; relies entirely on dropping high-level cards at the bridge and hoping they winThe GatekeeperUsually highly tilted and playing aggressively; easily baited into making terrible elixir trades out of frustration +The Sweetest Victory +
When you win, throw them a single 'Good Game' emote; let your superior gameplay do the talking.
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You will become a vastly superior player because of them.
+ +If you have any concerns relating to exactly where and how to use [tower rush](https://gitlab.1337.at/eringratwick99), you can speak to us at our site. \ No newline at end of file